﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace The_Square_Saga.Objects
{
    class Plataform : MovableGameEntity
    {
        /// <summary>
        /// Constructor 
        /// </summary>
        /// <param name="image">The image</param>
        /// <param name="position">A position</param>
        /// <param name="velocity">A velocity</param>
        public Plataform(Texture2D image, Vector2 position, Vector2 velocity)
            : base(image, position )
        {

        }

        public override void update(GameTime gameTime)
        {
            base.ApplyMovement();
        }
    }
}
